#include "EnemyEntities.h"
#include <GL/freeglut.h>

SnakeEntity::SnakeEntity()
{
}

SnakeEntity::~SnakeEntity()
{
}

void SnakeEntity::Render()
{
	glPointSize(2.0);
	glBegin(GL_POINTS);
	glColor3f(1.0, 0.5, 0.0);
	glVertex2i(m_pos.x, m_pos.y);
	glEnd();
}
void SnakeEntity::Tick()
{

}

bool SnakeEntity::Move(const MoveInfo &m)
{
	return false;
}

void SnakeEntity::Collide(Entity * ent)
{

}

int SnakeEntity::GetCollideCost()
{
	return 2;
}